Pogo Me Home!
Solo Developed by me
Unity 3D C#
Play as a Rigidbody Pogo Stick in a number of Puzzle Rooms. Vaguely Portal Themed.
See Code on Github
Starting out as a glitch in a Sonic(ish) platformer demo I was attempting, I'd accidentally created a player that would bounce and rotate freely around all three dimensions. This inspired to look at how I could make a game around this concept.
The player is a Rigidbody and is managed entirely through forces. You can pickup objects and depress buttons with your weight, or the weight of other objects. I had a lot of fun experimenting with different objects and gameplay mechanics, but definitely realised how much work I'd actually given myself half way through. I'm really proud of designing and creating the entire game, from 3D modelling, Level Design and all the game Code. I'd love to take something like this further, but in hindsight a less linear design would probably have worked better for this game.
Either or, this was a really liberating and fun experience. Experimenting with different methods of play in this game really reinvigorated my love of games and creating.