Crystal Fellas. 2 Player Networked Platformer
Created in Unity in a 4 day Game Jam. Winner of Best Adaptation of Theme
(Please forgive the video editing and hiccups with syncing the streams, we were hard pressed by the deadline with this older build)
https://tiernoon.itch.io/crystal-fellas Download a Playable build here
For the past 2 years I've participated in the University Of Portsmouth Game Jam and this year wasn't different, I wanted to create something fun and engaging despite Covid throwing the event online. Therefore we as a team choose to make a platformer that allowed two players to co-operate over the internet.
I contributed by creating numerous in game mechanics, but more importantly by writing and implementing the Networking using the soon to be deprecated UNET with my own personal implementation. The project was maintained using Github, which is accessible Here.
This networking in itself stems from prior experiments with Networked multiplayer environments, from an early investigation into just that with an observer mode in the VR BAE project originally being in the works. Things I did most likely aren't always right, but I am wholly self taught, and I was proud of the end result.
I contributed by creating numerous in game mechanics, but more importantly by writing and implementing the Networking using the soon to be deprecated UNET with my own personal implementation. The project was maintained using Github, which is accessible Here.
This networking in itself stems from prior experiments with Networked multiplayer environments, from an early investigation into just that with an observer mode in the VR BAE project originally being in the works. Things I did most likely aren't always right, but I am wholly self taught, and I was proud of the end result.
Above you can see prior experimentation with a similar system in a little Halo Combat Evolved Clone I was working on.