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Roger's Cheesy Pub Crawl

Main contributions: AI Systems, Level Creation/Beautification, Character Controller, Game Logic and Miscellaneous Features

This is a game created in a 4 day Game Jam at Portsmouth University. You work at a Pub and try to serve clients base upon their wants and needs.
I created AI agents with multiple factors that deteriorate and grow separately from each other, whilst converging into common and predictable behaviors so that the player could address them.
This was made using a Finite State Machine approach to managing the AI agents was simple and more than adequate, and that I could pair it with a Desirability Brain system that would decide what actions they would take.

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