Waterloo Fundraiser: Unity C# 4 Day Gamejam
https://github.com/TiernanMcCarthy/Shooty-Fellas
Playable at: https://samhunt98.itch.io/waterloo-fundraiser
Main contributions: AI systems, Player Controller, Power Ups and Miscellaneous features
For 2021's Wowie jam the agreed theme was around the idea of traditional failure actually meaning success in a game environment which immediately interested myself and my group as for once a gamejam we were participating in had a theme that didn't just promote small variations on common game themes.
From here we decided to create a bullet hell game where the objective was to be hit, whilst trying to preserve the lives of the agents firing on you as your gun fired of its own accord. Through early experimentation with more primitive builds we found this to be extremely enjoyable and it honestly struck me as a genre flip that could be taken further if given more time.
The AI only functions on a simple Finite State Machine behaviour system, although they have multiple states of varied movement across the map in an attempt to simulate higher level functions. Time was stretched on this gamejam, and I couldn't commit to it full time. Regardless it was great fun.
For 2021's Wowie jam the agreed theme was around the idea of traditional failure actually meaning success in a game environment which immediately interested myself and my group as for once a gamejam we were participating in had a theme that didn't just promote small variations on common game themes.
From here we decided to create a bullet hell game where the objective was to be hit, whilst trying to preserve the lives of the agents firing on you as your gun fired of its own accord. Through early experimentation with more primitive builds we found this to be extremely enjoyable and it honestly struck me as a genre flip that could be taken further if given more time.
The AI only functions on a simple Finite State Machine behaviour system, although they have multiple states of varied movement across the map in an attempt to simulate higher level functions. Time was stretched on this gamejam, and I couldn't commit to it full time. Regardless it was great fun.